Studio Player lets compositors manage versions of comps in a broader pipeline. These are both essential for larger and more complex projects that require numerous comps and multiple compositors working on the same project. These are Studio Player and Network Rendering. There are two main features that are missing in the DaVinci Resolve version but are included in Fusion Studio. The £245 price tag might be a pittance for blockbuster movies but for indie artists who are picking up the tab for all the individual software tools they use, it really does have to be worth the extra money. SpeedĪs there is a free version built in to DaVinci Resolve you’d be forgiven for asking what the point of upgrading is. Fusion has opted for a different workflow which helps to simplify the interface but maybe at the cost of easy parameter access. It’s true that things can get a little cluttered but that’s why it’s so helpful to be able to minimise nodes and keep the interface clean. I really like Blender’s implementation which integrates the nodes and properties so that everything is in one place. One thing I would like to see with Fusion would be a relocation of node properties into the node interface rather than in a separate panel. Users who are already familiar with a node-based application such as Nuke will find the transfer over very natural. With Fusion’s nodes, I can do this really quickly and easily. I’m not having to navigate around and through a complex set of nested layers trying to track down a particular element or effect. I think what I’ve noticed most is the speed at which I can get my scenes set up. Coming out of After Effects and utilising Fusion has been incredible, largely due to the node-based setup.
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