![]() ![]() So all the complexity of "How do I handle the order of things" is sort of pointless - because you ALWAYS write the same thing for the first two lines. I was working off a cap of 9, but it's really a range of between 3 and 9. It works on the first test run because the encryption key is short, so the EXA copying it will be done and in position with the copied. interesting! Your interleaving spawning and despawning exa's are neat, but I think your key understanding here is that there's a minimum length to the signal. My problem with this level (aside from being over the size limit) is with syncing the EXAS to make sure that transfer begins only after azimuth, elevation and frequency has been set. This one left me frustrated, as I spent a while on it, and while the file solution was better (150/28/5), it still felt inelegant.ĭoes anyone have a pretty solution to this one? It's bugging me. Castaway VR C.A.S.T (Combat Alchemy Solution and Tactics). These are my solutions to the assembly language puzzles in EXAPUNKS. This had the benefit of being incredibly stable, all the results were within six cycles of each other, but the initial cook time of writing the files invariably took up 50 cycles, and I didn't like the little fiddly bit around "SKIP_CORRECT" where I had to transform the offset into the link number. AI War: Fleet Command Aiyana Ajedrez una tarde de Otoo A Journey Through Valhalla. Below are the links to each of the sources that I searched for these solutions. There are a lot of these out there, specifically on github, but none of them were 100 up to date after this game had an update, and others dropped off after a point. This was helped significantly by figuring out I could use T to store my loop variable and count down until zero. This guide is a compilation of solutions for each level of Exapunks. ![]() My next solution also used files, but in this case I wrote out a template file, and then just read from the file to write the nerv values. It did look pretty cool while running though. This solution was cludgy and used way too many Exa's (331/29/121). For KLEPTOMANCER, maybe the goal is to assign the wizard-tower-guild ID to all items instead of P0000 This would require minimal tweaking of a working solution. The answer can be found in the first issue of the zine. When you are finished, delete file 199.' This is a tutorial mission. Create a new file in the outbox and copy those two values to it, swapping their order so that the number is first. Thanks, I hadn't figured out the DISCREADERROR. 'File 199 contains exactly two values: a keyword and a number. My first solution was to do all the math in the main loop, but I ran into an issue, which is that counting UP to a loop target, means you can't hold another value except in a file. For PIZZAPARTY, you only need one of the light switches. This one stumped me for a ~while~, and the solutions I came up with I was only half happy with. ![]()
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